The world of Eden
The biblical garden was once perfect, but that didn’t last for long. Likewise, the continent of Eden is both beautiful and corrupted, and each land reflects the Fall in a different way.
Dagre is Victorian England’s bastard child by medieval fantasy. It’s elegant, misogynistic and moving inexorably into an industrial age that will leave its swords and castles in the dust. Maybe literally.
Parts of the land are still devastated by the Infestation, but Dagre is rich in natural resources that fuel both its recovery and scientific progress. None too soon, because its technological edge is the only defense its people have against neighboring lands.
Before the Storm is set in Dagre.
In the east of Eden, Dagran explorers founded a colony that slowly grew to become a new nation. Smaller and less fertile, that land might have remained a backwater in thrall to Dagre, except for the rulership of the Unity.
No one knows exactly who or what the Unity is. From a tower called Skybeyond, the Unity watches over and governs Denalay through the Council of Eyes and Voices. From their three thousand miles of coastline, the Denalaits took to the sea, building a fleet. They spread out through the nearby archipelago in the Iron Ocean, drawing on the resources of the islands.
They became skilled seafarers, gained their independence from Dagre, rose to become the naval power in Eden—and faced battles closer to home. The islanders adapted to the sea too well. Able to drink saltwater and thrive, they refused to be ruled by a distant presence in Skybeyond. They built their own fleet of war galleys and called themselves Tureans.
Mainlanders call them pirates. Denalait warships now sail into the Iron Ocea, bonded sharks scouting the way, to bring the archipelago back into the fold. And the islands are only stepping-stones to a future where there will be one people, one land and one Unity.
The Deepest Ocean, The Farthest Shore and their sequels are set in Denalay.
Iternum means “journey”… This should be translated as “journey” or perhaps “of the journeys” since the notes state that this song was inspired by an inscription found in the portico of Marilyn Monroe’s last home, “My journey ends here”.
In the harsh and inhospitable land of Iternum, its people flourish because of their command of magic. Every Iternan can use one of two kinds of magic – the Inward Way, which emcompasses all mental powers, or the Outward Way, which controls physical matter. Their magic makes Iternans valuable when other lands are involved in wars or other unrest, but their law strictly prohibits such interference. Crossing the border without sanction carries a death penalty.
Hunters, who range beyond the border to bring in fugitives, are the only exceptions.
Iternans can be told apart from other people of Eden because of the symmetrical ridges on their faces, lateral lines which respond to the use of magic.
In the heart of Eden lies Lunacy, a bizarre land where wolves are two-headed and where wild horses prey on unwary travelers. Two moons are always visible in the night sky, even though the rest of Eden sees only one.
The smallest and most northern land, Bleakhaven is distant from the rest of Eden, its people distinctive because of the speckled blazes running down their faces.